I've been busy

I have completed two prototypes and released them since the start of 2025. One is playable right now!


The months following the release of Kiopioke were very busy. Supporting post-launch is a bit of work, to be sure.

In the winter, I began creating a game prototype called Playconomy. Around the start of the new year, I made a tough decision to stop development on it. I moved on to Dream Shot and completed the prototype in about a month. I am waiting to see the response to DREAM SHOT before I decide whether to pursue it further. The vision and design is solid, but like with any project it will require a heavy time investment to complete.

Thanks for stopping by. If you want more frequent updates, I post semi-regularly to Bluesky.

Kiopioke and Songbird have been released!!!

I am really excited that the game and album have been released. If you are interested in checking them out, the Kiopioke site has all the links.

Some skills I picked up or improved along the way:
-C++
-Unreal Engine
-Pixel art and animation
-Songwriting and Music production, particularly using MIDI
-SFX creation
-uhhh, Marketing (lol)
-Steam and Itch.io approval, onboarding and product pages
-Video Production (exhibit 1 | 2)
-Trailer creation (exhibit 1 | 2)
-API creation
-Event management and content creation (SixOneIndie Showcase Selection, Spring 2024 & Steam NextFest Summer 2024 & Launch Date Special)
-Localization (planned): French, Polish.
-Building and managing relationships with content creators
-Community management

Thanks to everyone who was following me and the game. Now, I plan on taking a little break. After that I plan on starting the next game. The best way to follow my progress is to join the Hardie Softworks Discord.

-Added 3 projects to the Projects page: Kiopioke, Songbird, and Kiopioke Climb!
-Updated the Kiopioke Site, much cleaner now.